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11 novembre

The definition of "BANKAI" from Urban Dictionary

BANKAI(BAHN-KAI)
1)Somebody's penis
2)It can also be describe as an erection
3)can tell when people are ejaculating

Example
1)My bankai is growing in size!
2)Man... I have a bankai.
3)IM ABOUT TO BANKAI!!!!


22 ottobre

Strongest Gun&Shotgun in the World

  
 
21 ottobre

I Kept Playing — The Costs Of My Gaming Addiction

I Kept Playing — The Costs Of My Gaming Addiction

By Mike Fahey
Oct 19, 2009 12:30 PM

"I hated level 40," she said with a sigh. It was the first time we'd spoken in eight years, and she had never forgotten the night I spurned her advances in favor of gaining a level in EverQuest.

During the course of my tenure at Kotaku I've referenced my days in EverQuest on many occasions, but I've never elaborated on what went down back then. Recent events in my life have brought that period to the fore, and I've decided to share my experience with our readers.

In November of 2000, my life was going well. I had a lovely girlfriend, a serviceable vehicle, and a job that paid more than enough for me to survive while catering to my increasingly expensive video game habit. Within four months, it would all be gone.

Good Intentions

At the time I was sharing an apartment with a friend of mine named Dustin. Dustin was a great guy, but he spent his entire downtime sitting in front of his computer, playing a video game called EverQuest. I had encountered the game before, having participated in the beta for Sony Online Entertainment's massively popular multiplayer game, but once the game went live I lost interest. I just couldn't see myself paying a monthly fee just to play a computer game. Oh, how things have changed.

Having nothing much else to do at the time, I'd sit and watch Dustin play. He'd explain what his Monk character was doing in the game. I was a spectator as he progressed, learning to feign death, earning new weapons, and taking on greater challenges as he got closer and closer to the level cap.

So when I wasn't spending time with my girlfriend, Emily, I would watch Dustin play. Or I would tool around on various text-based MUSHes and MOOs online, role-playing with people all over the world. I'd been into science fiction, fantasy, and comic books since I was very young, so slipping into an imaginary world came easy to me. Perhaps a little too easy.

Towards the end of 2000, Emily and I broke up. The reasoning behind this is far too stupid to delve into…let's just say we were both young and a bit foolish.

I became depressed, and Dustin had just the thing to cheer me up.

The Scars of Velious expansion for EverQuest came out in December of 2000. My roommate, perhaps tired of my moping over my lost love, picked up a copy of the game for me as a Christmas present. I installed it, created a half-elven Bard, and soon our apartment had two guys in the living room at all hours of the day, faces bathed in the glow of monitors.

Within a week, the game that hadn't affected me at all nearly two years previously had become an important part of my life. Soon, it would become my life.

If I wasn't asleep or at work, I was playing EverQuest. The former was becoming a rarity. I would go into work, and I would still hear the sounds of EverQuest orcs in my head. All I had to do was close my eyes and I was speeding through the Greater Faydark zone, killing pixies and turning in quest items.

In January of 2001, a man with a tow truck came to my place of employment and took my car away. I had fallen behind on payments without realizing it, and Nissan had decided they wanted my Sentra back. My first thought as I watched the tow truck drive away was how many hours walking to and from work would take from my EverQuest time.

I worked at a company called FranchiseOpportunities.com, maintaining and creating websites, but increasingly my time there was spent either communicating with my EverQuest friends or browsing websites for tips on the best equipment and techniques for grinding experience points and gold. It was impossible for my co-workers not to notice. In February of 2001, Joseph Lunsford, the owner of the company, called me into his office.

"It wasn't an easy decision," Lunsford told me this month when I went to see him and talk to him about the person I used to be. "You were was amazingly bright. I was convinced there wasn't anything you couldn't do. You showed so much promise, but your interest in work just fell off. Projects started taking longer to get done, and it was obvious your head wasn't in it. You left me no choice."

I was in tears back then. I felt unbelievably pathetic. I had no car. I had no job. Joe had handed me my last paycheck and about $120 he had in his wallet, and sent me on my way. I took a taxi home, broke the news to my roommates (we had moved into a three-bedroom to split the bills three ways), went into my bedroom, started up EverQuest, and forgot about everything.

According to Dr. Hilarie Cash, the executive director of the reSTART internet and gaming addition recovery program and co-author of the book "Video Games & Your Kids: How Parents Stay in Control," retreating inside a video game to avoid real world problems is a common cause of "video game addiction."

"I would definitely call it video game addiction, which is a subset of internet addiction. Many of the things [you] described to me are typical of a video game addict, particularly the way that real life shrinks away for the addict, living more and more in the virtual world."

And that's exactly what I was doing. I had been a confident and outgoing young man who enjoyed hanging out with my friends, spending hours chatting about absolutely nothing while smoking cigarettes and drinking countless cups of Waffle House Coffee. Now my social dealings involved helping online friends camp a rare monster spawn, or discussing class balance on my guild's chat channel.

Going outside was only necessary when I ran out of smokes or beverages. I lived off $.30 pot pies from Wal-Mart and cheap bags of rice. I was taking care of my most essential needs, but only barely. Often times I would fall asleep in my chair in front of my computer with EverQuest running, waking up hours later to start the cycle all over again.

Even now my memories of the period are a blur of Oasis runs, power leveling, and experience grinding. My mother remembers those days much more vividly.

"Mike was unavailable for most of that period," she recalled recently. "There was no way to contact him, except to do a 'drive by' preferably with a bag of groceries in the back seat. I remember trying to talk to him. Such a fine mind and wild sense of humor; all covered up and hidden deep inside again. He listened half-heartedly and was easy to anger. He was going down fast, even to the point of telling how it really was and not just what you wanted to hear."

Hearing her talk about it now, I can barely believe it had gotten so bad, but I tend to hold on to positive memories more than the negative ones. Like the day Emily came back.

Brief Hope

It was three months after I was fired that Emily decided to give us another chance. I wasn't the same man she had been with before. I was relatively skinny, and my hair had grown ridiculously long. As we lay curled up in bed one evening she commented on how my belly had disappeared, which tickled me to no end. It seems perverse to me now. It wasn't as if I had been dieting or exercising; I was taking pride in my own malnourishment.

My existence slowly started gaining some semblance of a real life again. Emily went out one afternoon and brought me a stack of job applications, which motivated me to go out, get my hair cut, and go to my first job interview at a Fast Signs down the street. Looking slightly more human and feeling more alive than I had in months, I got the job on the spot. It was amazing how fast things had turned around. Unfortunately, it wouldn't last.

In an odd twist, my EverQuest friends were now worried about me.

I hadn't been around, and they missed my sense of humor and my enthusiasm. My ability to twist four Bard songs at a time didn't hurt either. These people needed me. I was important to them, and I couldn't let them down. Looking back, I can't believe I missed the irony there.

So I started playing EverQuest again. At first it was only on the nights that Emily couldn't make it over, but soon I was back to my regular play schedule – every waking hour. I was regularly late to work, and called in sick at least once every two weeks so I could stay home and play.

Then came that fateful night.

The woman I had once told was the love of my life was sitting undressed in my bed not a foot away from my computer desk, begging me to join her, and I kept putting it off. I was so close to level 40 I could taste it. I was in the Dreadlands, kiting large enemies back and forth, killing them slowly with my Bard songs. I still remember the urgency I felt, along with the annoyance that this woman was trying to keep me from reaching my goal. Couldn't she understand how important this was to me?

She had certainly tried.

"Back then I just figured I was dating a gamer, and that's how it was going to be," she said to me recently. "I hadn't dated many guys at that point, and my older brother was the same way. He worked, came home, and played video games."

Eight years later it became obvious that my lack of attention toward her weighed far more heavily than either of us had suspected.

One morning in late September of 2001, I called my job and quit. Whatever justification I had for this at the time doesn't matter. The reason I quit was because I was tired of making excuses for being late, and I just wanted to play EverQuest.

Emily and I had grown further apart. During my time at Fast Signs I purchased an old car from my sister, only to discover I couldn't get insurance for it due to my driver's license being suspended over a previous ticket, ironically issued for driving without insurance. Rather than actively working to fix the problem, I slipped deeper into depression. I would let Emily take the car, driving it with a "TAG APPLIED FOR" plate on the back, but wouldn't go anywhere with her for fear of being pulled over and sent to jail. Instead, I would stay home and play EverQuest.

The last time I would see her — until 2009 —was two days after her birthday in early October. I had let her take the car to her party, but refused to go with her. She reacted by keeping my car for two days without contacting me. I responded by telling her to return the car and the keys and get out of my life. She did just that.

And I kept playing.

A New Beginning

December rolled around again, one year after I had taken my first steps into EverQuest's world of Norrath, and I had completely changed. I went from being a strong independent person to a gaunt, unshaven, unshowered recluse, completely withdrawn from the outside world.

My roommate, once one of my greatest friends, was threatening to throw me out of the apartment if I didn't find a job. But I had absolutely no motivation. The only time I left my dwelling was to scavenge for food at my parents' house, or to grab a quick shower, as our apartment's hot water had been turned off.

I remember feeling like a ghost, drifting through the waking world unnoticed. Luckily for me, my mother was looking out for me as best she could.

"He didn't look like Mike anymore," she remembers now. "He was scary and pitiful. I was afraid he was suicidal or dying of some mysterious disease. It broke my heart and I knew that coming home and taking the pressure off would be the best medicine for him."

And so on January 1st, 2002, at the age of 28, I moved back in with my parents. It wasn't an instant cure for my addiction – as soon as I convinced them to let me order DSL I was back online again – but something had changed. I started spending more time hanging out with my parents and less time sitting in my computer chair staring at little computer people doing little computer things. I had responsibilities. I had a support system. I had a stable platform to launch myself from instead of the quicksand I felt I had been standing in before.

Within two months I had found myself a job at a local gas station. Later that year I started speaking with Joe Lunsford again, proving myself through contract work until he decided to hire me on again in 2003. So I once again had a job, a girlfriend, and eventually my own apartment, sans roommates. That's where I was in 2006, when Brian Crecente contacted me and asked me if I wanted to write for Kotaku. That's where I am now.

It would be easy for me to pin my problems on EverQuest, and society in general would accept it without question. I could say I fell prey to an addictive video game that nearly ruined my life, but I would know that wasn't the case.

I hid. I ran from my problems, hiding away in a virtual fantasy world instead of confronting the issues that might have been easily resolved if I had addressed them directly. As far as I am concerned, the only thing Sony Online Entertainment is guilty of is creating a damn good hiding place. It was my responsibility to control how much I played, and the SOE spokesperson I contacted regarding my story agrees.

"EverQuest is a game," the Sony Online rep told me. "The majority of the hundreds of thousands of subscribers play the game in moderation enjoying the gameplay as well as the community interaction the game provides. As with any form of entertainment, it is the responsibility of each individual player to monitor his or her own playing habits and prioritize his or her time as necessary. It is not our place to monitor or limit how individuals spend their free time."

Dr. Hilarie Cash agrees as well, though she suspects that game developers are actively engaged in trying to make their games more addictive.

"Some blame can be laid at the feet of developers, making a conscious effort to make their games more addictive. It's analogous to the tobacco industry, trying to make tobacco more addictive. It works to their benefit. That having been said, it's up to the individual to take responsibility for how they play."

During our conversation, Dr. Cash also likened gaming to gambling. Some people can walk into a casino, lose $5, and call it quits. You have to know your own limits, and be conscious enough of them to know when you are in danger of going too far.

My own solution to my potential for MMO addiction is rather simple. I've managed to turn a habit that once interrupted my work into something I actively have to do for work. It's no longer escapism if I am doing my job. Perhaps I am fooling myself, but if I am going to be that gullible I might as well take advantage.

As for Emily, she's sitting behind me as I type this, playing Peggle. I'd ask her to come to bed, but I know how important getting to that next level can be.


Send an email to Michael Fahey, the author of this post, at fahey@kotaku.com.

16 ottobre

Sniper Prank

 
14 ottobre

Macross Frontier AMV

 
12 ottobre

"Helpful" Warning Labels

Product Warnings:

  • "Do not use if you cannot see clearly to read the information in the information booklet." -- In the information booklet.

  • "Caution: The contents of this bottle should not be fed to fish." -- On a bottle of shampoo for dogs.

  • "For external use only!" -- On a curling iron.

  • "Warning: This product can burn eyes." -- On a curling iron.

  • "Do not use in shower." -- On a hair dryer.

  • "Do not use while sleeping." -- On a hair dryer.

  • "Do not use while sleeping or unconscious." -- On a hand-held massaging device.

  • "Do not place this product into any electronic equipment." -- On the case of a chocolate CD in a gift basket.

  • "Recycled flush water unsafe for drinking." -- On a toilet at a public sports facility in Ann Arbor, Michigan.

  • "Shin pads cannot protect any part of the body they do not cover." -- On a pair of shin guards made for bicyclists.

  • "This product not intended for use as a dental drill." -- On an electric rotary tool.

  • "Caution: Do not spray in eyes." -- On a container of underarm deodorant.

  • "Do not drive with sunshield in place." -- On a cardboard sunshield that keeps the sun off the dashboard.

  • "Caution: This is not a safety protective device." -- On a plastic toy helmet used as a container for popcorn.

  • "Do not use near fire, flame, or sparks." -- On an "Aim-n-Flame" fireplace lighter.
  • "Do not eat toner." -- On a toner cartridge for a laser printer.

  • "Not intended for highway use." -- On a 13-inch wheel on a wheelbarrow.

  • "This product is not to be used in bathrooms." -- On a Holmes bathroom heater.

  • "May irritate eyes." -- On a can of self-defense pepper spray.

  • "Eating rocks may lead to broken teeth." -- On a novelty rock garden set called "Popcorn Rock."

  • "Caution! Contents hot!" -- On a Domino's Pizza box.

  • "Caution: Hot beverages are hot!" -- On a coffee cup.

  • "Caution: Shoots rubber bands." -- On a product called "Rubber Band Shooter."

  • "Warning: May contain small parts." -- On a frisbee.

  • "Do not use orally." -- On a toilet bowl cleaning brush.

  • "Please keep out of children." -- On a butcher knife.

  • "Not suitable for children aged 36 months or less." -- On a birthday card for a 1 year old.

  • "Do not recharge, put in backwards, or use." -- On a battery.

  • "Warning: Do not use on eyes." -- In the manual for a heated seat cushion.

  • "Do not look into laser with remaining eye." -- On a laser pointer.

  • "Do not use for drying pets." -- In the manual for a microwave oven.

  • "For use on animals only." -- On an electric cattle prod.

  • "For use by trained personnel only." -- On a can of air freshener.

  • "Keep out of reach of children and teenagers." -- On a can of air freshener.

  • "Remember, objects in the mirror are actually behind you." -- On a motorcycle helmet-mounted rear-view mirror.

  • "Warning: Riders of personal watercraft may suffer injury due to the forceful injection of water into body cavities either by falling into the water or while mounting the craft." -- In the manual for a jetski.

  • "Warning: Do not climb inside this bag and zip it up. Doing so will cause injury and death." -- A label inside a protective bag (for fragile objects), which measures 15cm by 15cm by 12cm.

  • "Do not use as ear plugs." -- On a package of silly putty.

  • "Please store in the cold section of the refrigerator." -- On a bag of fresh grapes in Australia.

  • "Warning: knives are sharp!" -- On the packaging of a sharpening stone.

  • "Not for weight control." -- On a pack of Breath Savers.

  • "Twist top off with hands. Throw top away. Do not put top in mouth." -- On the label of a bottled drink.

  • "Theft of this container is a crime." -- On a milk crate.

  • "Do not use intimately." -- On a tube of deodorant.

  • "Warning: has been found to cause cancer in laboratory mice." -- On a box of rat poison.

  • "Fragile. Do not drop." -- Posted on a Boeing 757.

  • "Cannot be made non-poisonous." -- On the back of a can of de-icing windshield fluid.

  • "Caution: Remove infant before folding for storage." -- On a portable stroller.

  • "Excessive dust may be irritating to shin and eyes." -- On a tube of agarose powder, used to make gels.

  • "Look before driving." -- On the dash board of a mail truck.

  • "Do not iron clothes on body." -- On packaging for a Rowenta iron.

  • "Do not drive car or operate machinery." -- On Boot's children's cough medicine.

  • "For indoor or outdoor use only." -- On a string of Christmas lights.

  • "Wearing of this garment does not enable you to fly." -- On a child sized Superman costume.

  • "This door is alarmed from 7:00pm - 7:00am." -- On a hospital's outside access door.

  • "Beware! To touch these wires is instant death. Anyone found doing so will be prosecuted." -- On a sign at a railroad station.

  • "Warning: do not use if you have prostate problems." -- On a box of Midol PMS relief tablets.

  • "Product will be hot after heating." -- On a supermarket dessert box.

  • "Do not turn upside down." -- On the bottom of a supermarket dessert box.

  • "Do not light in face. Do not expose to flame." -- On a lighter.

  • "Choking hazard: This toy is a small ball." -- On the label for a cheap rubber ball toy.

  • "Not for human consumption." -- On a package of dice.

  • "May be harmful if swallowed." -- On a shipment of hammers.

  • "Using Ingenio cookware to destroy your old pots may void your warranty." -- A printed message that appears in a television advertisement when the presenter demonstrates how strong the cookware is by using it to beat up and destroy a regular frying pan.

  • "Do not attempt to stop the blade with your hand." -- In the manual for a Swedish chainsaw.

  • "Do not dangle the mouse by its cable or throw the mouse at co-workers." -- From a manual for an SGI computer.

  • "Warning: May contain nuts." -- On a package of peanuts.

  • "Do not eat." -- On a slip of paper in a stereo box, referring to the styrofoam packing.

  • "Do not eat if seal is missing." -- On said seal.

  • "Remove occupants from the stroller before folding it."

  • "Access hole only -- not intended for use in lifting box." -- On the sides of a shipping carton, just above cut-out openings which one would assume were handholds.

  • "Warning: May cause drowsiness." -- On a bottle of Nytol, a brand of sleeping pills.

  • "Warning: Misuse may cause injury or death." -- Stamped on the metal barrel of a .22 calibre rifle.

  • "Do not use orally after using rectally." -- In the instructions for an electric thermometer.

  • "Turn off motor before using this product." -- On the packaging for a chain saw file, used to sharpen the cutting teeth on the chain.

  • "Not to be used as a personal flotation device." -- On a 6x10 inch inflatable picture frame.

  • "Do not put in mouth." -- On a box of bottle rockets.

  • "Remove plastic before eating." -- On the wrapper of a Fruit Roll-Up snack.

  • "Not dishwasher safe." -- On a remote control for a TV.

  • "For lifting purposes only." -- On the box for a car jack.

  • "Do not put lit candles on phone." -- On the instructions for a cordless phone.

  • "Warning! This is not underwear! Do not attempt to put in pants." -- On the packaging for a wristwatch.

Fight on SF Mini Bus in Chinatown

 
11 ottobre

The Next Space Travel Invention

Ray says (11:58 PM): u know what man

Ray says (11:58 PM): we need to experiment how to shove donuts up someone's ass

Ray says (11:58 PM): alright we need an organization for this

Ray says (11:59 PM): NASA!

Mike says (11:59 PM): yes, because this is for the greater good of space travel

Ray says (12:00 AM): as i travel closer to the speed of light, that donut should get smaller, and thus it should go into my asshole with no problem!

Ray says (12:00 AM): but doesn't ur asshole also get smaller?

Ray says (12:00 AM): SHIT!

Mike says (12:00 AM): not with a butt plug

Mike says (12:00 AM): when you need to eat, just take it out for the meal

Ray says (12:00 AM): .................

Mike says (12:00 AM): another one of NASA's inventions

Ray says (12:00 AM): it would be so funny if we actually make an organization in the future

Ray says (12:00 AM): and we do something like this lol

Ray says (12:01 AM): it's like... after years of research, we can finally try our original project

Ray says (12:01 AM): donut up the ass!

Mike says (12:01 AM): Using Henry

Mike says (12:02 AM): we'll use a wide assortments of Donuts. I would most like to see a sprinkle donut up Henry's ass

Ray says (12:02 AM): it would be the most funny

Ray says (12:02 AM): if our company

Ray says (12:02 AM): made donuts

Ray says (12:02 AM): like invent different style of donuts

Ray says (12:02 AM): and we did all that

Ray says (12:02 AM): just to shove it up Henry

Mike says (12:03 AM): that would be funny, but what if we could eat a donut with our asses?

Ray says (12:03 AM): WTF!

Ray says (12:03 AM): how would that help anything?

Ray says (12:03 AM): first of all

Ray says (12:04 AM): who would care if u can eat with ur ass?

Mike says (12:04 AM): well for foods that are bad for the body, its best for it to leave the body as quickly as possible, but of course our ass would have to be able to taste it

Ray says (12:05 AM): ................

Mike says (12:06 AM): ok I totally got what your going to be helping me do. You will develop a gun that can be shoved up a person's asshole that can shoot food

Ray says (12:06 AM): how fast do u want it?

Ray says (12:06 AM): multiple setting?

Mike says (12:06 AM): yes

Ray says (12:06 AM): just donuts

Ray says (12:06 AM): or it has to fit a turkey too?

Mike says (12:07 AM): noo this is bigger than donuts

Mike says (12:07 AM): also add a chopper to the ammo area

Ray says (12:07 AM): chopper?!?!?

Mike says (12:07 AM): so if the food is too big

Ray says (12:07 AM): oo

Ray says (12:07 AM): i see

Ray says (12:07 AM): u want it to be easily assesable?

Ray says (12:07 AM): or like a sniper rifle?

Mike says (12:07 AM): assesable ha

Ray says (12:08 AM): handgun style i see

Mike says (12:08 AM): well for MAC1 version

Mike says (12:08 AM): I would say go with the handgun

Ray says (12:08 AM): alright

Ray says (12:08 AM): development is on it's way

Ray says (12:08 AM): i think... I’ll need a pump... some hydraulics

Ray says (12:08 AM): and ..... a lawn mower

 

16 settembre

Deal or no Deal (MAD TV)

 
11 settembre

Talking about Kids Get Low

 

Quote

Kids Get Low

Kids Get Low
Mainly just pay attention to the boy, who is the real star here. The girl in the background is just a backup.
24 agosto

Talking about Kid Falls Asleep at the Wheel

 
Kid Falls Asleep at the Wheel
It's probably better this little guy learns at a young age not to drive when you’re tired

29 maggio

Charlie the Unicorn

 
 
 
08 maggio

Left4Dead Funny Moments

 
26 aprile

Computer Industry vs Auto Industry

At a recent computer expo (COMDEX),Bill Gates reportedly compared
the computer industry with the auto industry and stated,
'If GM had kept up with technology like the computer industry has, we
would all be driving $25 cars that got 1,000 miles to the gallon.'

In response to Bill's comments, General Motors issued a press
release stating:

If GM had developed technology like Microsoft, we would all be
driving cars with the following characteristics (and I just love this
part ):

1. For no reason whatsoever, your car would crash........
Twice a day.

2. Every time they repainted the lines in the road, you would have to
buy a new car.

3. Occasionally your car would die on the freeway for no reason. You
would have to pull to the side of the road, close all of the windows,
shut off the car, restart it, and reopen the windows before you could
continue. For some reason you would simply accept this.

4. Occasionally, executing a maneuver such as a left turn would cause
your car to shut down and refuse to restart, in which case you would
have to reinstall the engine.

5. Macintosh would make a car that was powered by the sun, was
reliable, five times as fast and twice as easy to drive - but would
run on only five percent of the roads.

6. The oil, water temperature and alternator warning lights would all
be replaced by a single 'This Car Has Performed An Illegal Operation'
warning light.

I love the next one!!!

7. The airbag system would ask 'Are you sure?' before deploying.

8. Occasionally, for no reason whatsoever, your car would lock you
out and refuse to let you in until you simultaneously lifted the door
handle, turned the key and grabbed hold of the radio antenna.

9. Every time a new car was introduced car buyers would have to
learn how to drive all over again because none of the controls would
operate in the same manner as the old car.

10. You'd have to press the 'Start' button to turn the engine off
18 aprile

cool kid!

 
08 aprile

Website Project **Complete**

 
      

19 febbraio

Bush or Batman